«- Back
Where to watch "Zoboomafoo"
25. Messy and Clean
No release date yet
(Series finale) It's time to clean out the closet but the more Zoboo tries to help, the bigger the mess he makes! No sooner is everything back in its place, than some European wild boars and a capuchin monkey mess everything up again. Zoboo has lots of fun learning how messy and clean means different things to different animals.
24. World of Legs
No release date yet
Zoboo spies a larva and wonders what kind of legs this animal will have once it grows. Will it have strong legs like a tiger, fast legs like a cheetah, hundreds of legs like a millipede or jumpy ones like a kangaroo? When the larva finally transforms into a salamander, its legs are like nothing Zoboo imagined they would be!
23. Ants and Eaters
No release date yet
When an anteater shows up, Zoboo worries that it will eat a colony of ants living in Animal Junction. He tries to broker a peace agreement between the creatures. Zoboo learns that even though anteaters need ants to survive, ants have many ways of protecting themselves from anteaters. Predation is part of life in the creature world and every creature has what she needs to survive.
22. Armor
No release date yet
Zoboo thinks that if he had armor, like his new African crested porcupine friends, he would be safe as he leapt from place to place. After some unsuccessful armor experimentation with the Kratt Brothers, he realizes that his eyes, ears and brain are the best protection he can have.
21. Hot Cold
No release date yet
Zoboomafoo and the Kratt brothers discover the difference between hot and cold climates. Chris and Martin tell us how animals have adapted to survive in the heat and the cold. Then we visit animals in the desert and in the arctic.
19. H2O
No release date yet
Water covers most of the Earth, but Zoboo and the Kratt brothers are having a hard time finding it in their clubhouse. Chris, Martin and Zoboo discover the ways that animals find and use water in different environments.
18. Family Game
No release date yet
Zoboo and the Kratt brothers find a baby hedgehog who needs a family. After trying out various surrogate families- lions, lizards, deer and even Zoboo himself- 'Hose-nose the Hedgehog' finally finds the perfect family! Then, the Martin and Chris tell Zoboo all about types of families, what makes them different and what they all have in common.
17. Don't Fence Me In
No release date yet
Zoboomafoo has decided that he wants to move in to Animal Junction. Will anyone be his roommate? Maybe a wolverine. Maybe not. They need too much space. The Kratts journey to the wilds of Africa to meet some large creatures that need their space.
16. Grow, Zoboo, Grow
No release date yet
Zoboomafoo is going to help Chris and Martin take care of a very different baby -- a human baby.
15. Superclaw
No release date yet
Animal Junction has some super-clawed visitors. Zoboo wants some claws of his own to help him open his pinata. The Kratts go to Africa in search of super-clawed creatures.
13. Can You Feel It?
No release date yet
Brainiac and Lost and Found have come to visit and they are trying to figure out what to do. Chase and Wrestle. A perfect game for a chimp and a dog. Chris and Martin visit India and give an elephant a bath.
12. Buddies
No release date yet
The Kratt brothers have each other for "Buddies," but there are also many creatures in the wild that have buddies to help each other survive. They have symbiotic relationships. Some examples are clown fish and sea anemones, ox pecker and rhinos, and langer monkeys and cheedle deer.
10. Flying Buddies
No release date yet
Flying isn't just for the birds, there are other creatures that can take flight. One of these champion fliers is the bat. Even Zoboomafoo can fly with the right technology.
9. Talk to Me
No release date yet
We may not understand what they are saying but all animals talk to eachother. Some of the biggest communicators are elephants. The best way for humans, and sometimes lemurs, to communicate is by writing letters. Chimps use their faces and wolves use their scents to communicate.
8. Powerhouse
No release date yet
It's the Zoboomafoo "Power Hour." Some of the guests include an English mastiff, Snowstorm the snow leopard and Toothbrush the elephant. Martin and Kris also visit India to see up close one of the world's most infamous "Powerhouses" the Bengal tiger.
7. Pop Goes the Tiger
No release date yet
In "Pop Goes the Tiger" Popper's favorite thing to do is play with balls, at least until she pops them all. Not only are there a lot of creatures who play with balls but many creatures roll up into balls to protect themselves.
6. Zoboo the Super Lemur
No release date yet
There are many strong creatures out there but none as strong as Zoboo, the super lemur. It takes excercise to be as strong as Muscles the baby black bear, not to mention plenty of bear wrestling and rock flipping.
5. Humans
No release date yet
Animal Junction is invaded by creatures of the human variety. Zoboo tries his hand at being human and even spends a day at school.
4. Snake Bellies
No release date yet
Zoboomafoo and the brothers are on a hunt for the super-snakebelly who left behind his skin. Along the way they find Amazon tree boas, water snakes such as the Anaconda and even a Desert Rattler.
2. Brain Power
No release date yet
Kris and Martin are attempting to make an invisible machine. Chimpanzees use playing power to stimulate brain power. Zoboo is using his brain power to make himself invisible. Amy introduces us to some special-needs dogs that are very special and have very big brains.
1. Green Creatures
No release date yet
Animal Junction is overrun with trees, and where there are trees there are bound to be many creatures. The trees themselves are in fact creatures, "Green Creatures." They are alive after all.